A Wii Bit More
In my previous post I discussed Nintendo’s innovative approach in designing their new game console. For a cool demonstration of this design see this video:
Obviously this video is a bit over-the-top. It is, after all, a commercial. But I would like to point out a few things about it:
- Notice the focus on the players rather than the games
- Notice that the game-play is portrayed as a family or group activity
- Notice that it involves people of all ages, in particular people who are older than your average gamer
This is a perfect example of Nintendo changing the rules and expanding the target demographic for video game consoles.
Another cool feature of the Wii I would like to mention is its menu navigation system. Mostly you navigate by clicking on large buttons using a cursor directed by the Wiimote. This is a nice but obvious use of the technology. Where it gets really cool is that with some menus the Wiimote vibrates and emits a low sound when the cursor passed over a clickable item. I find that adds a whole dimension to UI navigation.
This got me thinking: Microsoft could have easily added a similar functionality to the Vista Aero interface. All they needed to do is develop a new brand of mouse that can vibrate and add the appropriate hooks to the UI widgets. I think this would have been a very nice enhancement to the UI. At the very least, this would have enabled Microsoft to sell more mice.